

Our stats show a win preference for the first player right now, and we want to make second player’s position more powerful.Īttacking buildings now have the SNIPER keyword, for clarity and consistency. Second player can now mulligan an additional card. We are pulling back on this slightly, attempting to achieve a delicate balance between good answers and counterplay, and the ability for players to successfully set up and execute powerful effects and combos.ĭaily quests that require the player to win a match have had their requirement dramatically reduced. Most critically, we feel that Crusaders have a little too much in the way of control cards that delete or invalidate the other player’s game plan.

#Cards and castles 2 Patch#
Since we are already having to do a patch to address this, we wanted to additionally tackle some issues that have been on our radar at the same time. The majority of this patch is focused on tweaking many existing core set cards to replenish your hand. Experienced playtesters are good about building the right amount of draw into their decks, but many other players are not and we want to make this easier. We feel this mistake has a subtle but important negative effect on the play experience, and we wanted to address it as quickly as possible. However, we noticed that new players are depleting their hand of cards more quickly than we’d like during gameplay, and upon investigation we realized we had made a critical error the core set of cards does not have nearly as much hand replenishment, via card draw and added cards, as we had intended. For the most part, we’ve been extremely pleased with the positive response from the community and players after the game’s launch. Hello everyone! We’re doing an early post-launch gameplay patch to address some concerns we have about the new player experience. Random card pull effects in battle have a greatly reduced chance to roll a legendary card. Quick Match lobbies no longer have the tag.
#Cards and castles 2 free#
Tutorial completion is required to unlock the quest system and thus the vast majority of free rewards. Man the Cannons: Now deals 3 damage to enemy units.įixed a bug with lethal effects and traps.įixed a bug with cascading aura applications causing too much HP loss.įixed a bug that allowed players to skip the tutorial. Mercenary Execution: Now only hits units.īaptism of Fire: Now only hits units. Some spell cards have been adjusted to only hit units, to provide more differentiation between versatile damage cards and more efficient tempo removal cards. This keyword combined with her unique ability was confusing players and doesn’t meaningfully contribute to the design. Southport Slayer: No longer has Backstab.
