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Subnautica guide 2016
Subnautica guide 2016












subnautica guide 2016
  1. #Subnautica guide 2016 generator
  2. #Subnautica guide 2016 mod
  3. #Subnautica guide 2016 update
  4. #Subnautica guide 2016 upgrade
  5. #Subnautica guide 2016 software

Fixed Cyclops upgrade station depth module icons.Fixed Cyclops upgrade station text display.Fixed ingredient tooltip sometimes only showing the first three ingredients.

#Subnautica guide 2016 mod

  • Disabled managed code stripping for mod support.
  • Fixed PRAWN suit stuck in air if built far away.
  • Fixed Lifepod ping not staying disabled on game load.
  • Rocket platform physics issues addressed.
  • Hardcore mode: Low oxygen will no longer warn you.
  • Improved world streaming: You should no longer be able to outrun terrain or fall through the world in a PRAWN suit.
  • Performance and lots of under-the-hood improvements.
  • Added Serbian (Cyrillic) language support.
  • Console Commands are now activated by pressing Shift and Enter (Or `).
  • Added Intro and Loading screen improvements.
  • Obstructions are now highlighted when trying to build a base in an invalid location.
  • Tools are no longer holstered while running.
  • Table Coral now only drops a singular chunk instead of multiple pieces.
  • Updated Shuttlebug and Tiger Plant behavior.
  • Bioreactors, Nuclear Reactors, and Alien Containments now switch to their topless designs when built in a room with a glass dome.
  • Large Room Glass Dome and Multipurpose Room Glass Dome added.
  • Large Room Partition and Large Room Partition Door added.
  • #Subnautica guide 2016 update

  • 2.1.2 Xbox Castles & Coffee + Precursor Update.
  • 1.6.9 (Xbox One release): Crash Sequence.
  • Wrecks - It is advisable to use coordinates for wrecks locations.
  • Teleports the player to the abandoned Seabase in the Deep Grand Reef.
  • Teleports the player to the abandoned Seabase in the Jelly Shroom Caves.
  • Teleports the player to one of the mountaintop Seabases on the Floating Island.
  • Teleports the player to the abandoned seabase on the Floating Island.
  • Teleports the player to the Aurora's exosuit room.
  • Teleports the player to the Aurora's cargo room.
  • #Subnautica guide 2016 generator

  • Teleports the player to the Aurora's generator room.
  • It is recommended to go into the Aurora the normal way. WARNING- Teleporting into the Aurora's rooms may cause the entities to not load. Not recommended pre Aurora explode event.
  • Teleports the player to the ramp leading into the Aurora's belly.
  • Upgrade Modules should not be confused with the upgrades that the Modification Station does to certain Tools and pieces of Equipment. The Scanner Room also has a Paperdoll UI like the PDA.

    subnautica guide 2016

    Like the Cyclops and Seamoth, up to four Upgrade Modules can be applied at once. Upgrades to the Scanner Room can be placed in a panel inside the Scanner Room. Certain Upgrade Modules such as the Storage Module can differ depending on which slot it is placed.

    subnautica guide 2016

    The Seamoth also has a Paperdoll UI like the PDA. Like the Cyclops, up to four Upgrade Modules can be applied at once. Upgrades to the Seamoth can be placed in a panel on the Seamoth's left side. Four Upgrade Modules can be applied at once but there are currently no modules with effects that stack. Upgrade Modules for the Cyclops can be placed in the upgrade console found in the engine room of the Cyclops. The Upgrade Modules for the Seamoth and PRAWN Suit are crafted with the mini-fabricator at the Vehicle Modification Station. The menu point that says "Submarine" does not show up on fabricators within Seabases. The Upgrade Modules that are intended for the Cyclops are crafted using the Fabricator onboard of the Cyclops.

    #Subnautica guide 2016 software

    Upgrade Modules are software drives that create improvements to the Cyclops, Seamoth, Prawn Suit, and Scanner Room. The Fabricator has five main recipe categories: The Fabricator does not require energy to operate in Creative Mode. If there is not enough Energy, the Fabricator cannot be used. The Fabricator requires Energy to operate, and will consume 10 Energy per item crafted from whatever it is built inside. The player can hold Shift when they select an item to craft to leave the interface open during crafting. The Fabricator cannot be used to craft items while there are still items in it that have not been picked up.īy default, the Fabricator interface disappears while it is crafting an item and reappears when it finishes crafting the item. Bulkier items, such as the Waterproof Locker, also remain in the Fabricator until the player picks them up manually. In this case, the player will receive a notification that their item is ready. However, if the player moves away from the Fabricator during the crafting process, the newly crafted item will remain in the Fabricator, and the player must come back and manually pick it up.

    subnautica guide 2016

    When the Fabricator finishes crafting an item, it will usually place it in the player's inventory. If the player has the required materials to craft an item, the item will be in color and highlighted in blue otherwise, the item will be greyed out and highlighted in grey. UsageWhen activated with LMB, it will display an interface from which the player can choose an item to craft.














    Subnautica guide 2016