

- #Subnautica guide 2016 generator
- #Subnautica guide 2016 mod
- #Subnautica guide 2016 update
- #Subnautica guide 2016 upgrade
- #Subnautica guide 2016 software
Fixed Cyclops upgrade station depth module icons.Fixed Cyclops upgrade station text display.Fixed ingredient tooltip sometimes only showing the first three ingredients.
#Subnautica guide 2016 mod
#Subnautica guide 2016 update
#Subnautica guide 2016 generator

Like the Cyclops and Seamoth, up to four Upgrade Modules can be applied at once. Upgrades to the Scanner Room can be placed in a panel inside the Scanner Room. Certain Upgrade Modules such as the Storage Module can differ depending on which slot it is placed.

The Seamoth also has a Paperdoll UI like the PDA. Like the Cyclops, up to four Upgrade Modules can be applied at once. Upgrades to the Seamoth can be placed in a panel on the Seamoth's left side. Four Upgrade Modules can be applied at once but there are currently no modules with effects that stack. Upgrade Modules for the Cyclops can be placed in the upgrade console found in the engine room of the Cyclops. The Upgrade Modules for the Seamoth and PRAWN Suit are crafted with the mini-fabricator at the Vehicle Modification Station. The menu point that says "Submarine" does not show up on fabricators within Seabases. The Upgrade Modules that are intended for the Cyclops are crafted using the Fabricator onboard of the Cyclops.
#Subnautica guide 2016 software
Upgrade Modules are software drives that create improvements to the Cyclops, Seamoth, Prawn Suit, and Scanner Room. The Fabricator has five main recipe categories: The Fabricator does not require energy to operate in Creative Mode. If there is not enough Energy, the Fabricator cannot be used. The Fabricator requires Energy to operate, and will consume 10 Energy per item crafted from whatever it is built inside. The player can hold Shift when they select an item to craft to leave the interface open during crafting. The Fabricator cannot be used to craft items while there are still items in it that have not been picked up.īy default, the Fabricator interface disappears while it is crafting an item and reappears when it finishes crafting the item. Bulkier items, such as the Waterproof Locker, also remain in the Fabricator until the player picks them up manually. In this case, the player will receive a notification that their item is ready. However, if the player moves away from the Fabricator during the crafting process, the newly crafted item will remain in the Fabricator, and the player must come back and manually pick it up.

When the Fabricator finishes crafting an item, it will usually place it in the player's inventory. If the player has the required materials to craft an item, the item will be in color and highlighted in blue otherwise, the item will be greyed out and highlighted in grey. UsageWhen activated with LMB, it will display an interface from which the player can choose an item to craft.
